Skip to documentation
GlintDocs
Website ↗

Requirements

Know what your chosen connection needs.

Feature requirements

Swipe or scroll the table sideways to compare USB viewing, USB control and Wi-Fi.

RequirementUSB viewingUSB controlWi-Fi streaming
USB data cableDuring useDuring useFirst pairing
Unlock & Trust this MacRequiredRequiredRequired for setup
Camera permission on MacIf requestedFor USB videoNot the Wi-Fi video path
Developer ModeNot requiredRequiredRequired
Compatible developer imageNot requiredRequiredRequired
Native runtime & local bindingNot requiredRequiredRequired
iOS 27+No Glint-specific requirementNot a blanket USB requirementRequired for live video
Same Wi-Fi networkNoNoRequired

Mac compatibility

The source declares macOS 13+ and Swift tools 5.9. Full Xcode is recommended for building and required for the full Swift test workflow. Native glass is available on macOS 26; older systems use material fallbacks. Check that the Xcode version you install supports both your Mac and iPhone software.

Standalone helper packaging and architecture support need separate verification. A universal Mac executable does not automatically make the bundled control runtime portable.

iPhone and network

Use a data-capable cable for USB. Keep the physical iPhone awake and unlocked during setup. For Wi-Fi, both devices must be on the same reachable local network. Guest networks, client isolation and network filtering can prevent discovery or connection.

Do not enable extra requirements for basic viewing.

USB viewing works without Developer Mode, the control runtime or the Wi-Fi-specific iOS 27 requirement.

Independent of Apple · Public release and license pending